Cadwallon Overview¶
"Cadwallon. The name itself embodies the majesty of the free city state. Outside there is only a world thrown off-balance by the Rag'narok, slowly slipping towards total war."
— Vladar the Arrogant
A free city of roughly 300,000 on a peninsula in Lanever, neutral in the Rag'narok and prosperous on the bones of an older civilization. Two-thirds of its inhabitants are native Cadwës; the rest are foreigners — refugees, diplomats, merchants, scholars, and worse — drawn from every nation on Aarklash.
Geography¶
The city sprawls across a peninsula between two seas. Three waters define its access:
- Kraken Harbor — to the north, the continent's biggest merchant port. Squadron of goblin pirates ensures "protection."
- Buoyancy Bay — to the east, defended by an Akkylannian fort on a small island. The Ways of Light's preferred approach.
- The Port of Ondine — to the west, small and rich. Nobles and diplomats land here.
A great lake — the Little Sea — sits at the heart of the upper city.
A Double City¶
The city has two faces, walled apart and economically inseparable:
- Upper City — walled citadel built atop the ruins of an ancient Cynwäll city. Aristocrats, embassies, guild halls, the Ducal Palace. Cynwäll towers reach into the sky; Lanever dragons glide past to visit their titanic kin in the Dyrsin Tower.
- Lower City — the sprawl outside the walls. Where most Cadwës live, work, and die. Crowded, cheap, vibrant, dangerous.
Power¶
Three forces share the city, in uneasy balance:
- The Duchy — currently Duke Den Azhir, who lays down decrees. The ten Peers administer the eleven fiefdoms in his name (the Duke's own fief is run by his steward).
- The Guilds — trade and craft guilds controlling commerce, infrastructure, and most of the city's day-to-day work. See Factions.
- The Free Leagues — heirs of the Dogs of War. Adventurers, mercenaries, treasure hunters. The political force that elects the Duke and protects the city's neutrality.
Then there are the embassies — four official (Alahan, Akkylannie, Syharhalna, No-Dan-Kar) and a secretive Cynwäll ambassador in his tower. Every nation on Aarklash has unofficial representation somewhere.
Daily Life¶
- Motto: "My kingdom for a ducat!"
- Currency: the ducat, originally goblin coinage, now the trade standard across Aarklash.
- Language: Cadwë — a creole of mercenary slang, Akkylannian grammar, and loanwords from every nation that has business in the city. The upper city speaks a more formal register seasoned with Cynwäll terms.
- The Tide of the Dead — periodic supernatural event when corpses surface in the lake and water sources turn fetid. Cadwës board up and stockpile clean water until it passes.
- Magical Groves — small jungles that sprout spontaneously anywhere in the city. Destroying one is a crime.
Aesthetic Note¶
Tone target
Sigil-of-Planescape energy. Cosmopolitan grime, fashion built on stolen aesthetics, every conversation negotiable, every favor logged. Bright colors against soot.