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Conversion Notes

Strategies for converting Cadwallon source material into Daggerheart mechanics. This is the working translation guide — log decisions here as they're made so future sessions stay consistent.

Scope

This file covers mechanical conversion only:

  • Ancestries — Cadwallon peoples → DH ancestry stats and features
  • Communities — Cadwallon cultures, fiefs, or factions → DH communities
  • Adversaries — Cadwallon NPCs/creatures → DH adversary stat blocks
  • Equipment — Cadwallon weapons, armor, items → DH equipment cards
  • Magic — Cadwallon spells/incantations → DH domain cards or environment effects

Flavor-level homebrew additions (new houses, renamed embassies, table-canon reinterpretations) do not belong here — those go in the relevant category's Homebrew.md.

Working Principles

  • Daggerheart-as-default. If a published DH ancestry/community/adversary already fits a Cadwallon concept reasonably well, use it. Reach for custom mechanics only when the fit is genuinely poor.
  • Match feel, not faithfulness. Cadwallon's Confrontation system has very different math from DH. Don't try to preserve numeric balance — preserve the experience of being that thing or fighting that thing.
  • Domain alignment over school mapping. When assigning DH domains to a Cadwallon magic concept, ask: what kinds of effects does this enable in fiction? That's the domain. Don't try to map Cadwallon's six magic schools to DH's nine domains 1:1.

Decisions Log

Add entries as conversion decisions are made. Each entry should record: the Cadwallon concept, the DH mechanical home it landed in, and the reasoning (so future-us can revisit if it doesn't play well).

Ancestries

(none yet)

Communities

(none yet)

Adversaries

(none yet)

Equipment

(none yet)

Magic

(none yet)